For example, if you have eight different machines being sent items for processing, you can pipe the outputs to an interface and they don't actually have to be on your main network. You can put an Acceleration Card into a bus to make it process more things at a time, or into a Molecular Assembler to make it craft faster. Hey everyone, first time poster here, total noob to modded Minecraft. You can also color cable and covered cable. But if you want to start doing any kind of real automation, or use off-grid storage, you're going to find yourself running out of channels in a hurry. However, you can tweak the performance of your crafting system by making a honeycomb of MA's and Interfaces, and if you set up your recipes properly, you can get some good optimization. It got hit with a huge nerf-bat.
Odds are you won't really need to access your Thaumatorium materials outside of your Thaumatorium, so you can keep that a completely segregated system while still storing all your various thaumic components on disk. It can only store 63 items, just like any other storage cell, but it lets you store more stacks of the same items. I'll warn you right now, this is going to be a royal pain for you early-game, because it takes for-flipping-ever to do. There are various Upgrade Cards you can craft and slot into various components. Crafting using other machines is about the same as it always was, except that it will eat up CPU and processing cycles while it is running, and it requires the Crafting CPU to function. Well, for that, we look to the For example, if you have five MA's attached to an Interface, and you ask for 20 torches, and that interface has an Encoded Pattern that knows about Torches, it will send one crafting request to each of the five MA's attached to it and they will all produce it separately. So a Disk Drive? Feed The Beast Wiki is a Fandom Gaming Community. A very small network usually runs on around 6-8 eu/t, 240 - 320 j/t or 2.4 mj/t; more complicated systems that use automation and span larger areas can use considerially more power, so plan your systems wisely to try and conserve power if you need to. You use Memory Cards to attune P2P tunnels. Upgrade Cards aren't cheap, but they can be used quite effectively. You remember earlier I told you about those dang presses that might take a bit because they are RNG-based chest loot? You may be looking for Applied Energistics, the Minecraft 1.6.4 version. Since the Crafting CPU can only perform a single task at a time, there's a reasonable limit to how many Interfaces are used in this way at any given time.
New types of processors and other devices for using energy.
Then wait some more. Anything which stores or accesses information on the network eats up a channel. Devices without access to a channel will not function as if not connected and some will show a light purple status instead of blue. But what if I just want regular old crafting recipes auto-crafted? It is made by combining covered cable (cable + wool) with one glowstone and one redstone.
You can also have multiple ME Interfaces with the same recipe if you are really worried about speed of bulk orders. Many new crystal names will appear. While you won't be able to access anything from that sub-network directly, if it is set up to simply output the results to the main system you can effectively have a whole sub-network for the price of one channel. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously. Okay, so now we've got the crystals and other materials we need, let's get crafting! So does the ME Interface and any of the Buses. This will be very important as you expand your ME Network to ensure that you don't get any crossed wires.
I really think a good balance has been struck here. The Player only needs to assemble the recipe once and save it to the system.